The road to Conqueror

Every placement counts.

Understand the modes, your rating and the climb through six leagues and 18 divisions.

Complete Battle Royale results with two to eight human players can enter the live system. Smaller lobbies move ratings less. Matches with AI players are excluded.
Three ways to compete

One player. Three ratings.

01 · SOLO

Last King standing

Up to eight players compete. Your placement decides your rating change: the higher you finish, the more you gain.

02 · 2v2v2v2

Win together

Up to four complete pairs compete, rated team against team. Teammates share gains; losses depend on each player's own Elo.

03 · 4v4

4v4

Two sides compete. Teammates share gains, while protection adjusts each player's loss individually.

Rank progression

Battle Royale leagues

Each league has three divisions. Your badge follows your rating in each mode.

01
I
II
III

Bronze

I0–1,049 Elo

II1,050–1,099 Elo

III1,100–1,149 Elo

02
I
II
III

Silver

I1,150–1,199 Elo

II1,200–1,249 Elo

III1,250–1,299 Elo

03
I
II
III

Gold

I1,300–1,349 Elo

II1,350–1,399 Elo

III1,400–1,449 Elo

04
I
II
III

Platinum

I1,450–1,499 Elo

II1,500–1,549 Elo

III1,550–1,599 Elo

05
I
II
III

Diamond

I1,600–1,649 Elo

II1,650–1,699 Elo

III1,700–1,749 Elo

06
I
II
III

Conqueror

I1,750–1,799 Elo

II1,800–1,849 Elo

III1,850+ Elo

Placement Elo

Finish high, climb fast.

Everyone starts at 1000 Elo. Your placement earns a fixed number of points, and the strength of your opponents adjusts it a little. The top half of a lobby always gains, while protection can reduce the cost of a poor finish.

01 · PLACEMENT

Points per place

In a full lobby of 8: 1. +25 2. +18 3. +12 4. +6 5. -4 6. -8 7. -12 8. -16. These are base points before protection. Lobbies with fewer teams spread the same table over their places.

02 · OPPONENTS

Up to ±30%

Stronger opponents than you: gains up to 30% bigger and losses up to 30% smaller. Weaker opponents: the other way round.

03 · SHORT LOBBY

Fewer players, smaller change

Changes are scaled by players in the match divided by 8: four players move ratings half as much as eight.

04 · KILLS

+2 Elo per King

Every King you take is worth 2 Elo on top of your placement. It is yours alone, not your team's, so hunting pays even when the match ends badly.

PROTECTION

New and lower-ranked players are protected: in the lower leagues a bad match costs little or nothing. The higher you climb, the more is at stake. Nobody can drop below the starting rating.

Example: in a full Solo lobby, the winner gains placement Elo, while a player at the starting rating can finish last without losing Elo. Every King you take adds 2 Elo on top, whatever your placement.
From match to profile

What happens after a battle?

01

Finish the match

The importer reads the mode, players and final placements from the official replay.

02

Update the ratings

A complete human-player result updates the corresponding mode ladder exactly once, using everyone's rating before the match.

03

Check your profile

Click a real player to see ratings, wins and replay-verified match history.

Explore the ladder →